Music can not be separated from our lives. Similarly with the game. Ever hear the music that accompanies the game? That’s nice, right? And every music has a characteristic of each, so if we hear music, we can remember in what game that music is played. The musics in games will make the game both emotional as well as making the game itself is more easily remembered or memorable. In this article, we will talk about the kinds of music in games.
Okay, let’s starts the study about the musics in the game. There are at least four kinds, what are they? We will talk about four kinds of music such games include in-game music (background tracks), intros / outros / cutscenes, menu / interface and jingles. Let us discuss about them one by one.
1. In-game Music (Background Tracks)
In-game music is a kind of music in a game that we can listen in the level or area in the game. This kind of musics will be played once the player enter the area or enter some events of the game, such as battle, crysis, etc. This kind of musics is also be provided in each stages if the game has many of stages. There are some tips that I can share for my friends about this kind of music.
Estimate how long the player will spend time in a level / area. This determines the length of the music game that we will be composed. Generally, I suggest that all the game music that can be repeated 2-3 minutes (loopable), but can also be one single minute only or even less for casual games that need tobe small in file size. For the loop section, make sure it will be looped seamlessly.
We could provide musics that is different for each level, but remember, it depends on the needs, size and system of the game itself. if you want to make the same game music, remix and create some variations to not sound boring. Or it could be every 2-3 levels, the same game music replays (in a group of similar stages in a game), or there is some dungeon that has the same music (for example, in a sort of RPG games, different dungeons with some similar characteristics share the same musics).
Do not make players tired or distracted with music games that require too much attention. Remember that the music in-game acts as a companion game. For example, a music that has too complicated melodies will be very annoying when a player must spend many hours in 1 level.
Examples of music games that I ever made for a game ‘s stages is for Kitaria Heroes: Force Bender. One of the stages is Snowy Mountains.
[soundcloud url=”https://api.soundcloud.com/tracks/180992118″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
For an event song of an RPG is also follow these rules, examples of which I’ve ever made, for an upcoming game titled “Labyronia Elements”. “Echoes” is the title of the song.
2. intros / Outros / Cutscenes
Intros / Outros / Cutscenes is a music game that has a fixed length. This kind of music is also adjustable with scene-specific scene in the game. Creating this kind of music game can be tricky, because we have to repeatedly adjust the music scene with which we are constructing, the good news, his scene should be before we make music.
Sometimes, this kind of game music is dynamic and the timing is not fixed. However, no need to worry, use the music-type ambiance that can be looped.
The examples that I have ever made is the Theme of White Wings. The music is taken from an upcoming Visual Novel Game titled White Wings. The song has the slope and hill. The audience can imagine what kind of events that is happened in the song, and this kind of music can be used as intro.
[soundcloud url=”https://api.soundcloud.com/tracks/189077544″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
3. Menu Interface
Time to talk about the game music for menus and interface. This is the musical accompaniment when game players fiddling with the menu. They could listen to this kinds of music for a long time while they adjust their characters or game options. Try not to make players tired of listening to the music game menu or interface, but in this part of the theme music from the game can be inserted. Insert theme music will enrich the music portion of the menu or interface, and it will encourage players to hum the tunes. Do not be afraid to make music that is totally different from the type of music on the in-game or scene. And the music of this menu can also be the key of the game to remember for instance the Harvest Moon games.
A pretty good example for this type of game music is the music in this game. This example has a really “different” Tune for a menu music. However this is so beautiful and also soothing for a menu song.
Jingle is a musical short to the point stating the special things that happen in the game. Game players uses a jingle to notify them about what happens to the character in the game, can win, defeat, leveling up, and so forth. A game jingle that is very famous is:
Do you remember it? Tee-hee.
The difficulty level of composing a jingle is rather high because it ought to be memorable and precise, even to be able to mingle with the in-game music or menu / interface. Another example is quite memorable jingle is:
Although presented in different versions, remains the main jingle is very obvious.
That’s all for now. If there are some questions or confusions, please ask through the comment sections. Hopefully what I share this time can increase knowledge and insight into all of us. You can tell us what game music that you like too. Please tell us in comment section. I am Jasson Prestiliano, stay tuned for another study from JP Soundworks.
You can also view this study in Bahasa Indonesia at Duniaku.net.